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CLASSES

:: ark of tomorrow ::

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Each character belongs to one of the following seven classes (Caster, Defender, Guard, Medic, Sniper, Supporter, or Specialist), with each class having their own specialized subclasses. Subclasses are limited to those listed under each tab.

 

Characters can only have one class and one subclass, with their abilities matching the archetype’s description.

[ Navigate the tabs below & Scroll the menu horizontally if needed ] _ //

TAGS: SUPPORT | AOE | DPS | DEFENSE | CC | NUKER


Casters are the Arts users of the team and effective at dealing heavily armored opponents. Units coming from the Caster class are most likely to have high resistance but they tend to have low defense and high deployment cost, they can only be RANGED units.

  • low HP, good to high ATK, low DEF, 10 or 15% RES

  • Weapons: Stick or Pole Type (Example: Wand, Staff)

  • Example: 500 HP | 350 ATK | 135 DEF | 15 RES

▶▶ [Subclass]: Splash (AoE)

Attacks deal area-of-effect damage, up to 3 enemies.

▶▶ [Subclass]: Core (ST)

Attacks 1 target at a time. Suited towards fighting singular armored enemy bosses.

▶▶ [Subclass]: Chain

Attacks deal Arts damage and jump between 3 enemies. Each jump deals 15% less damage and inflicts Slow for 1 round to 1 enemy.

▶▶ [Subclass]: Phalanx

Only attacks when the skill is active, dealing AoE damage. While their skill is not active, their DEF and RES increases by 1 level, allowing them to absorb more damage. Has higher HP and DEF.

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